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Hazel Mire ([personal profile] preppedandloaded) wrote2035-10-20 07:52 pm
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[OOC] Application for [community profile] daybreakacademy

PLAYER INFORMATION

NAME: Kathrine
CONTACT: [plurk.com profile] chocolateisbrainfood, spkathrine[@]gmail.com
OTHER CHARACTER(S) IN GAME: Sarona Gayle ([personal profile] inkedspell), Seiji Date ([personal profile] heartofasamurai)


CANON INFORMATION

CHARACTER NAME: Hazelnut Louise Mire
CANON: Original
HISTORY: n/a

STRENGTHS:
Protector - Hazel wants to help others. She believes it is her calling to protect people and save the world as she was raised being told that this is what she has to do. For years she believed that this was through helping Edith return to the world, but now she believes her duty is to stop Edith and others like her. She may be scared and she may have a reflex of manipulating others to protect herself, but her core desire is protecting people.

Survivor - Hazel is a survivor. She thinks on her feet, adapts as needed, and does what it takes to make it through. She doesn’t believe she can save people if she’s dead. She won’t sacrifice the lives of others, such as when she had the chance to save herself by leaving a family to die in a house that was haunted by a very malevolent poltergeist and chose to turn back when she realized exactly what they were up against, but she will do what it takes to be the one that comes out on top. Failure is not an option with her. This also feeds into her ability to manipulate people as she can see into people and knows how to adapt herself or the situation to get what she needs from them.

Self-Reflective - Hazel follows her instincts, mostly. She’s been lied to and deceived enough times in her life that the person she trusts most is herself. She believes in her gut and her choices, but acknowledges that her parents raised her to have instincts that go against who she is as a person. She actively fights against that in herself and will ask herself “Is that me, or is it what my parents told me?” She’s very self-aware of her own flaws and tries to work through them as best she can.

FLAWS:
Fearful - Hazel is afraid of many, many things. She knows this is an irrational state of being that her parents and the cult raised her have, and actively reflects and works through it, but it doesn’t change the fact that her kneejerk reaction to most things it to wonder whether they are a threat to her or if she is somehow a threat to them. It can make her hesitate sometimes or avoid a decision that can cause issues for her later on, but she’s aware enough about that to question her behavior when it happens.

Socially Disconnected - Hazel has never had strong emotional ties to people in an intimate way because she was raised in a cult where the other children were her only companions, but also reminded daily that she was Different from them by being the Chosen One. She’s used to not being alone, but doesn’t know how to open up to others and be honest with them. Instead, she uses her abilities to manipulate people and adjusts herself into what she believes will make them do what she wants and what will keep them safe. She justifies her manipulation regularly as being for her own and other’s safety, but it makes it hard to have real friendships and close relationships when you second-guess everyone and won’t show them who you really are. She also uses her Sight By Touch as a crutch, gaining a deep, intimate insight into other people through physical contact, that she does not give in return, to the point that when she doesn’t use it, she’s very awkward and unsure of how to approach someone beyond simple small talk and deflections.

Guilt - She may have wanted to run away, but she never wanted her family to die and, because of her, it did happen. Yeah, she blames Miss Tami a bit too, because she was a liar who couldn’t perform the ritual she told her parents she could, but mostly, she believes that if she hadn’t done what she did, if she hadn’t tried to leave, her parents would still be alive. For all that they did and all that had become of them, she still loved them and believed they loved her (as much as they could). She has a lot of guilt for what happened to them when the demon was summoned and in the months since other people have gotten hurt by meeting her, such as when a delivery guy gave her a ride and a Lycan tracked down his car and killed him while hunting for her. It makes it even harder for her to get close to people as she doesn’t know if they’ll become a target if she’s around them for too long.


CANON ABILITIES:
Anti-Demon Aura - When Hazel is in great fear or distress of physical harm, and the cause of that is demonic, a fiery aura may engulf her. She calls it “The Fire” and she has no control over it. It is purely subconscious defensive ability that she has and demons can only be physically harmed by it if they are touching her directly or her fear is so great that the aura spreads around her. The largest area of effect that has been activated so far is 25 feet. This fire burns demons and anything demonic and won’t stop burning them until they are consumed. This protective aura also prevents demonic influence over her, such as demonic mind-control/possession. If the power a demon has does not come from demonic influence/energy then it cannot be stopped by the aura (such as a daemon who gained some of their powers through other means, like a special tool/weapon). This aura will not harm anything but demons when activated so humans, vampires, weres, etc, are safe from it.

Sight By Touch - Hazel is capable of touching a person and having a psychic connection with them. She can see and feel their deepest doubts and desires. Such as how she used these desires to make people believe they were chosen to be part of The Edict’s Army. It is not just surface or superficial desires and doubts, but those deep at a person’s heart.

Seer - Hazel has visions of various events, most of them involving the Coming of Edith. She gets visions of other events, such as a vision she had of a girl falling through space and ended up saving a girl from being dragged into a Demonic Door, an opening into a hell dimension. A thrall of a demon was sacrificing young girls to the demon in order to have her own soul freed. The visions can sometimes be very direct like premonitions of the future or glimpses of the past, but most of the time they’re vague, or obscured by themes and imagery.

Military and Survivalist Training - Hazel has ten years of military training. She can shoot a variety of firearms, including sniper rifles, uses knives, knows how to build forts, survive in the wilderness, hand-to-hand combat, and how to hunt, kill, gut, and cook various animals. She has a very sharp eye.

Occult Knowledge - Hazel has had training in some of the more mystical and supernatural aspects of the world. She can recognize sigils and runes and knows how to read Latin and Old English. She also has minor familiarity with Hebrew and Norse.


AU INFORMATION

AU CHARACTER NAME: Hazel Mire
AGE: 15
GRADE: 9th
AU BACKSTORY:
-- Born Hazelnut Louise Mire on January 15th (15 years previous) to Mark and Ruth Mire.
-- Began having visions at 4 years old.
-- Was taken to a fake psychic/real mage at 5 who Hazel touched and could tell was not being truthful about her “psychic reading,” but the fake told her parents that her visions were of The Edict, a powerful being that would bring the coming of something called Nightfall. In Nightfall the world would be reborn, saved.
-- Parents then buy a huge piece of land in the USA Southwest and create their compound. It’s very low tech and pro-magic/runes. Off the grid. No TVs, only a landline phone that isn’t always plugged in. Burner cell phones if necessary. No computers or internet.
-- Mark and Ruth travel around the Southwest using Hazel’s visions to connect to people (sometimes helping them out with supernatural situations) and then manipulating them into believing they were part of the Chosen Army of The Edict.
-- People joined the army/cult and they used spells and runework to fortify the compound, hiding it so that those who would try to stop them couldn’t find it. Only those with specially inscribed coins could get in.
-- Hazel was raised as the Chosen One, the Seer of the Edict, whereas the Mage who had manipulated her parents was called the Speaker.
-- The visions of Nightfall and The Edict grew more and more bloody and horrific and Hazel finally accepted that Nightfall was not an event that would save the world, but destroy it. She tried to convince her parents but they believed the mage, because she was the Speaker who understood Hazel’s visions.
-- Hazel tries to run away from home, but doesn’t get very far into the deserts of Colorado before the mage uses a tracking spell to find her. She runs into a group of people who call themselves hikers, but she has to flee them before others from the cult find her.
-- She is dragged back to the compound and her parents try to “talk sense” into her, but she won’t change her mind. She tells them that she won’t tell them about her visions anymore.
-- One of those “hikers” was actually brother to a hunter and passed on the information, which lead to people being very nosy around the edges of the compound and the small towns close by.
-- The mage tells her parents that they can’t wait anymore.
-- They perform a blood ritual using blood from every adult in the compound to try and summon The Edict and bring about Nightfall early. But the mage isn’t really as good as she says she is and messes the spell up.
-- They end up summoning a very powerful daemon that kills every adult there. Except the mage, who bargains for her life by accepting the contract from the daemon.
-- All of the children are branded by the daemon, marked because it says they are all special and could be of use to it one day.
-- It tries to brand Hazel, but her fear and its touch activates her Burning Aura, a fiery shield that protects her from anything daemonic. The daemon tells her that she’s been spoken for by “someone else, far more annoying” and leaves. But not before setting the compound to burn.
-- Hazel and the other children take what they can but instead of trying to put out the flames just flee the compound. She doesn’t go with the other children and makes her way in the desert on her own until she makes it to a small town.
-- This is where Hazel begins her life on the run. She follows her visions and goes where she can, avoiding daemons out to kill her and helps other people with supernatural incidents.
-- A Lycan bounty hunter is sent after her, killing a delivery guy who had given her a ride, and Hazel almost doesn’t make it, but she’s saved by a group of hunters and others. She’s told then about Daybreak Academy and how they could help her control her powers and stop Nightfall from happening. They even offer to help pay for her a plane ticket.
-- Away to Daybreak she goes!

AU PERSONALITY DEVIATION: No changes here.

RACE: Human (with a bit of Outlands influence)
SECRET SOCIETY: Hazel is a Seer and Candle (her anti-daemon aura), but she’s no longer part of any secret society. Formerly of the Army of The Edict.

The Army of The Edict is a secret hunter like military cult that was preparing for Nightfall. They trained themselves and their children harshly, believing that The Edict would be in danger and they needed to protect them so they could bring about Nightfall and save the world. Very, very few groups would have known too much about The Army as they were extremely secretive and only allowed a small amount of outsiders to have any contact with them on a regular basis or know what their true purpose was. To average humans, they would seem like an Eco-activism Commune living in the desert of Colorado, in some remote place no one visited (as no one could find it and would be redirected by magic if they tried). They did travel to recruit and accomplish missions, following Hazel’s visions, but mostly stayed in the Southwest USA.

POWERS:
Burning Aura - When Hazel is in great fear or distress of physical harm, and the cause of that is daemonic, a fiery aura may engulf her. She calls it “The Fire” and she has no control over it. It is purely subconscious defensive ability that she has and daemons can only be physically harmed by it if they are touching her directly or her fear is so great that the aura spreads around her. The largest area of effect that has been activated so far is 25 feet. This fire burns daemons and anything daemonic and won’t stop burning them until they are consumed. This protective aura also prevents daemonic influence over her, such as daemonic mind-control/possession. If the power a daemon has does not come from daemonic influence/energy then it cannot be stopped by the aura (such as a daemon who gained some of their powers through other means, like a special tool/weapon). This aura will not harm anything but daemons when activated so humans, vampires, weres, etc, are safe from it.

Sight By Touch - Hazel is capable of touching a person and having a psychic connection with them. She can see and feel their deepest doubts and desires. Such as how she used these desires to make people believe they were chosen to be part of The Edict’s Army. It is not just surface or superficial desires and doubts, but those deep at a person’s heart.

Seer - Hazel has visions of various events, most of them involving the arrival of The Edict and the coming of Nightfall. She gets visions of other events, such as a vision she had of a girl falling through space and ended up saving a girl from being dragged into a Daemonic Door to the Outlands. The visions can sometimes be very direct like premonitions of the future or glimpses of the past, but most of the time they’re vague, or obscured by themes and imagery.

Military and Survivalist Training - Hazel has ten years of military training. She can shoot a variety of firearms, including sniper rifles, uses knives, knows how to build forts, survive in the wilderness, hand-to-hand combat, and how to hunt, kill, gut, and cook various animals. She has a very sharp eye.

Runes/Spells - She can recognize sigils and runes and knows how to read Latin, Norse, and Old English. She also has minor familiarity with Hebrew and Greek, primarily for inscription reading and spells.

HOUSING: Somewhere in Lumiere please

RP SAMPLE
RP Sample Thread #1

INTERVIEW SAMPLE PROMPT
(The following scenario is available to all characters who are apping in and is considered canon - before formal admittance into Daybreak Academy the administrative staff will give a series of questions and prompts to get a better feel for the character. Respond to the prompts in-character. Characters may lie, mark if they do with the word "lie" in parenthesis after the question answer.)

1. WHAT DO YOU MOST DESIRE FOR YOUR EDUCATIONAL EXPERIENCE?
To be able to learn what I need? I’m here to stop Nightfall and I’ll study whatever I have to, train as much as you want to do that. I was told you could help me do that.

2. WHAT DO YOU HOPE TO ACHIEVE IN THE FUTURE?
Stopping Nightfall.

5. WHAT DO YOU FEEL MOST LIMITS YOU FROM ACHIEVING YOUR TRUE POTENTIAL?
People not trusting me as much as I trust myself. Being told because I’m “young” that I don’t know what I’m talking about or what I’ve Seen. (half-lie)

6. WHAT COURSE WORK EXCITES YOU? WHY?
Magical Weapons, I think. My gun isn’t going to cut if for what we need to do. I want to know how to use them to protect people.

7. WHAT COURSE WORK DO YOU DETEST MOST? WHY?
I just want to be able to learn everything I can. But maybe I won’t take as many literature courses if I don’t have to.

9. WHEN GIVEN FREE TIME, WHAT DO YOU DO WITH IT?
I didn’t get a lot of free time, back home. I’m hoping here I can find new things to do with it, or I’ll drive myself crazy. (half-lie)

11. WHAT DO YOU EXPECT FROM YOUR PEERS?
…I don’t know. To get to know them? How can I expect anything from them when we haven’t met yet.

12. WHEN WORKING IN A GROUP, HOW DO YOU ORGANIZE TO ACHIEVE YOUR ULTIMATE GOAL?
I find out what strengths the other members have, how they fit into our objective, and we split duties based on effectiveness of getting them done with those skills. Everyone contributes and everyone succeeds. Together.

15. WHAT ABOUT THE FUTURE DO YOU FEAR THE MOST?
There not being one.

17. WHAT IN THE FUTURE DO YOU MOST LOOK FORWARD TO?

Making friends and getting to have fun. It’s hard do that when you know what’s coming. (lie)